
class DemoWorld : World {

	public GameObjectLayer object_layer;

	public DemoWorld(Window window) {
		base(window);

		this.dimensions = { 1200, 600 };
		
		this.object_layer = new GameObjectLayer(this.dimensions);
		this.layers.add(new BackgroundLayer(this.dimensions));
		this.layers.add(this.object_layer);
		this.layers.add(new StatusLayer(this.dimensions));
	}

}



